Nice to see continuous progress in Rust for Linux, especialy since it’s seems efforts to stabilise Rust features so that RLA doesn’t depend anymore on nightly seems to be fructiful.
I’m looking forward for when a big driver (like ashahi or the Nvdia one) are merged in master. It’s going to be a big milestone.
My eyes are on Rust in the kernel. Once it’s there and off mailinglists, I can see myself contributing. Rust is a sign of hope that things can change.
The “we use a stable macro that uses the same unstable features anyway” is kinda confusing though.
I guess it’s about language interface stability more than unstable feature functional stability?
I did not double check, but I assume the macro is provided by std (which is allowed to use unstable items internally). This macro can be stabilised, even if the unstable features themselves are not stabilised yet.
This is the guy who makes those tech tips right?
I thought they were sex tips
Linus Tech Flips
DRM panic support
I’m already panicking
Direct render manager
Can’t wait for real world benchmarks of games played with Proton in Steam. I want to see the difference in Proton, not on Wine.
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