i swer i’m not high…

  • zerozaku@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    2 years ago

    You term it in a very positive way but I term it as nothing but “hopium”.

    The hope of may be you will do better in the next game or in the next next game or the one after - gamer developers use this to keep us hooked is what I believe.

    You will definitely get better aa you keep playing the game and this improvement will give you even more of that hopium drug. It is a cycle which cannot be broken unless you get genuinely bored of the game.

    • phario@lemmy.ca
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      2 years ago

      Yes.

      I think with something like this you have to do a literature search. Even then it’s kind of tough because I’m sure it’s very hard to do objective tests of these traits.

      You might say that any activity has similar aspects. Learning a difficult passage in music, learning to speak languages, learning to throw a basketball through a hoop, etc.

      I’m not sure there is a huge amount of evidence that video games teach resilience any more than any other similar activity. Moreover, it’s easily the kind of thing that our biases set us up to believe things that aren’t there. For every person who learned resilience from video games, there might be three other people who learned poor lessons, like “I should be lazy and play video games and not study for my exams.”

      With academic or professional resilience, I can’t say I’ve seen any positive correlation with video games.

      I could easily argue that excessive video game play makes you less resilient to doing non-video-game challenges.

  • thezeesystem@lemmy.world
    link
    fedilink
    arrow-up
    4
    arrow-down
    1
    ·
    2 years ago

    And reality you fail the capatilism fucks you up because failures is never a option is this capatilistic hellscape