BigFig@lemmy.worldM to Dungeons and Dragons@lemmy.world · 2 years ago[Polygon] D&D’s next iteration needs to keep things simple, toowww.polygon.comexternal-linkmessage-square4fedilinkarrow-up13arrow-down12
arrow-up11arrow-down1external-link[Polygon] D&D’s next iteration needs to keep things simple, toowww.polygon.comBigFig@lemmy.worldM to Dungeons and Dragons@lemmy.world · 2 years agomessage-square4fedilink
minus-squareAtlas48@ttrpg.networklinkfedilinkarrow-up1·1 year agoPersonally, the “rulings not rules” approach has always worked for me.
Personally, the “rulings not rules” approach has always worked for me.