Sadly it will never. The average consumer does not care to do their own research, and will always fall for options with a marketing budget, even when FOSS options are similar or better quality. Now consider that often times (not always), FOSS is not up to the same quality.
Disclaimer: I always use FOSS when I can, even when lower quality.
I think you underestimate how upset Unity users are at the moment. I’ve been using Unity since 2009. It’s been responsible for a large part of my income for the past decade, especially AR/VR stuff. The crazy shit Unity pulled over the last week (including removing TOS from the internet as if the fucking wayback machine doesn’t exist) has poisoned any love I had. Coupled with the actors - John Riccitiello specifically - and the fact that unity has been wandering aimlessly in fractured development that leaves lifetime devs wondering what fucking versions they can ship a project with (before last week’s crazyness, dots, render pipelines, all kinds of other issues) - I strongly suspect we’re going to see a gigantic change in engines getting used.
As awesome as Unreal is, it’s a 500lb club for mobile and other lightweight projects, and a tremendous amount of overhead for VR/AR stuff that needs to run performant to avoid nausea and input lag. There’s amazing ar/vr stuff made with unreal, but it’s much harder and requires ruthless, fantastic optimization.
Sadly it will never. The average consumer does not care to do their own research, and will always fall for options with a marketing budget, even when FOSS options are similar or better quality. Now consider that often times (not always), FOSS is not up to the same quality.
Disclaimer: I always use FOSS when I can, even when lower quality.
But some foss like blender are actually mainstream though
I think you underestimate how upset Unity users are at the moment. I’ve been using Unity since 2009. It’s been responsible for a large part of my income for the past decade, especially AR/VR stuff. The crazy shit Unity pulled over the last week (including removing TOS from the internet as if the fucking wayback machine doesn’t exist) has poisoned any love I had. Coupled with the actors - John Riccitiello specifically - and the fact that unity has been wandering aimlessly in fractured development that leaves lifetime devs wondering what fucking versions they can ship a project with (before last week’s crazyness, dots, render pipelines, all kinds of other issues) - I strongly suspect we’re going to see a gigantic change in engines getting used.
As awesome as Unreal is, it’s a 500lb club for mobile and other lightweight projects, and a tremendous amount of overhead for VR/AR stuff that needs to run performant to avoid nausea and input lag. There’s amazing ar/vr stuff made with unreal, but it’s much harder and requires ruthless, fantastic optimization.
Anyway, that’s just my pov as a dev. YMMV