It was THIS close to becoming a demo

  • The Octonaut@mander.xyz
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    1 year ago

    So just release it as a demo then? Pay per install doesn’t apply to literally everything built in Unity.

      • jmcs@discuss.tchncs.de
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        1 year ago

        It only kicks in after you make a certain revenue with the game (200k USD for Unity Personal and 1Million USD for Unity Pro). So if revenue is 0, it will never kick in.

          • jmcs@discuss.tchncs.de
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            1 year ago

            The same way any company that has a contract dependent on the other side’s revenue (or the tax services for that matter) does it. If you use Unity you have to report your revenue, and if you are caught lying their lawyers are going to shred you to pieces in court.

    • Laser@feddit.de
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      1 year ago

      When I opened GitHub this morning, Godot was the #1 trending repository. So yeah.

      Everyone with half a brain could have seen something like this happen from a mile away but yet here we are. If you lock yourself in with a proprietary vendor, they can screw you over later. See also Reddit. And if I were to venture a guess the same will happen with Discord.

  • Lmaydev@programming.dev
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    1 year ago

    Until you make 200k you don’t get charged. So you’re likely fine to release it and if it’s successful port it to a different engine before you hit that.

    • Bappity@lemmy.world
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      1 year ago

      no idea how much time and work it might take, the hype could die down in-between if it’s a long time

      • Lmaydev@programming.dev
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        1 year ago

        This is why it’s best to write your game to be engine agnostic with integration points.

        But It does feel like a waste of effort until something like this happens.

  • PunnyName@lemmy.world
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    1 year ago

    Matthew like 10 “versions” that people can choose from. So it’s harder to get to the individual download threshold.