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Using uranium ammo, it needs supply launches. That can be expensive early game.
Using uranium ammo, it needs supply launches. That can be expensive early game.
Good tips!
I did manage the vanilla spoon achievement twice, and used the same general strategy. Though I didn’t bother with solar and just went coal coal coal.
Oh wow, that must be some effort to make guides like that.
I’d prefer to finish it on my own terms, but there is probably a lot of inspiration to get from those guides if I get stuck
HARDER
BETTER
FASTER
shitshitshitshit slow down slow down
…STRONGER
That sounds like bad luck. I was far from drowning in coal, but had a few small patches in small demolisher territories.
Near endgame now, and switched half-ish to importing. It gets a lot more practical to import with the right tech.
Solar is good! But it’s still space consuming, and Vulcanus is a bit space constrained due to the lava.
Ah, makes sense when there are more types
But if you use the signal from the box? It should be above zero when needed
I’ll try this at home, but curious: If you set the inserter’s stack size to (Red Star) signal from the box, would that work similarly?
Close to 100 hours. Have a ship that I think can get there once it’s done stocking up
You’re right, the amount of crushers is too much. After a bunch of test runs I think I’ll want to remove one of each in favor of more belts.
There are 4 planets in the inner solar system. This is built to travel efficiently between those.
Thanks, that looks much better! I de-teched it, fixed the missing cable and balanced it a bit. https://factoriobin.com/post/u6ancx
Not good at IPA, but the letter swapping is common in Finland, Sweden and eastern Norway?
Oh man, I just got to Gleba. That song is going to loop constantly in my head for my entire time there now.
Oh it is weak :) It works, but everything is running slow due to low power.
Of course! I retrofitted it to blue belts right after posting the picture, but de-teched and cleaned it up a bit:
EDIT: link fixed
https://factoriobin.com/post/u6ancx (lemmy struggled a bit to have it in a comment text)
I’d recommend the following changes to use it with cheaper tech:
Notes on usage:
Before rare panels I had to disable two smelters. It still worked but was slow as heck to restock.
Third iteration on Gleba logistics, getting closer.
Bots are easy enough to get working, but I want to scale up stable and balanced.
What works well so far: Bus with perishables going right, few belts of filtered-out spoilage going left, other non-perishables going right. Spoilage-based power plant on far left. Each production facility braches off nutrients etc from the bus and merge the leftovers back in.
Thoughts on the next iteration: Don’t bus jelly, mash and a fuckton of nutrients. They spoil fast, and production on far end of bus gets half rotten stuff. Rather bus some nutrients, spoilage, bioflux, yamako and jellynuts. Convert them where needed instead. Add new “sewage lines” for seeds going backwards and out to plantations.
Other thoughts: Pentapod eggs produced in one spot, flow through all production facilities, and go straight in a furnace. It was easy enough to handle a backpressure-based production line and put down laser turrets and such but my god the constant alerts are annoying.