• 11 Posts
  • 59 Comments
Joined 2 years ago
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Cake day: June 20th, 2023

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  • Third iteration on Gleba logistics, getting closer.

    Bots are easy enough to get working, but I want to scale up stable and balanced.

    What works well so far: Bus with perishables going right, few belts of filtered-out spoilage going left, other non-perishables going right. Spoilage-based power plant on far left. Each production facility braches off nutrients etc from the bus and merge the leftovers back in.

    Thoughts on the next iteration: Don’t bus jelly, mash and a fuckton of nutrients. They spoil fast, and production on far end of bus gets half rotten stuff. Rather bus some nutrients, spoilage, bioflux, yamako and jellynuts. Convert them where needed instead. Add new “sewage lines” for seeds going backwards and out to plantations.

    Other thoughts: Pentapod eggs produced in one spot, flow through all production facilities, and go straight in a furnace. It was easy enough to handle a backpressure-based production line and put down laser turrets and such but my god the constant alerts are annoying.























  • Of course! I retrofitted it to blue belts right after posting the picture, but de-teched and cleaned it up a bit:

    EDIT: link fixed

    https://factoriobin.com/post/u6ancx (lemmy struggled a bit to have it in a comment text)

    I’d recommend the following changes to use it with cheaper tech:

    • Remove two thrusters to put less load on the turrets
    • Change inserters to yellow - it does not need anything faster
    • Remove two smelters to work reasonably with regular panels
    • Reduce to yellow belts - it does not need anything faster
    • remove walls and supports on the sides to reduce cost - all the potential problems hit the front

    Notes on usage:

    • If setting up automation, the decider logic will give you a ✔️=1 signal to indicate it is fueled up and has enough ammo for a return trip
    • If you have less bullet damage research than I did, consider reducing it down to one thruster
    • If it’s still struggling with production on Fulgora orbit, just make it return after 30 seconds or so - it has enough bullets stockpiled to get back