I mainly use the one that involves rotating a foundation on top of the corner of another foundation, and nudging it over to line up the corners. Cause it produces perfect corners, and it allows for 5-degree increments, instead of just 10-degrees, like the catwalk method.
This video I covers the technique, and I think pretty much all the others.
Blueprints and hand-building.
You can have a look at the old posts from that build.
Day 32 Day 74 Day 75 Day 78 Day 79
I assume each of your towers covers building one item (like module frames)?
Sort of. Modular Frames do indeed get their own building. In addition, there’s a Smeltery building, a Constructory building, and a building for the other two Assembler products: Advanced Iron Plate and Encased Industrial Beam. Also, of course, the building I just built, for Heavy Modular Frames.
Do you have the structures themselves as blue prints, or do you build them by hand?
In this case, I did blueprint most of the structural stuff. The machines and all were done by hand.
I imagine console players will hit the performance ceiling for megafactories way sooner than PC players, but the game runs in Unreal Engine 5, and there’s plenty of games on console doing the same.
Behold the power of the Dimensional Depot.
This whole plant is tuned to be evenly overclockable, so yeah, expansion would mean needing more generators.
Yeah, I’m still undecided on what I’m doing to do abiut rocket and/or ionized fuel. I sure as hell don’t like the prospect of retrofitting this facility, but do I REALLY need them enough to build a whole new one? Maybe I could make a smaller one, built on a Normal node of Crude Oil, rather than Pure?
As in, how it actually illuminates nearby objects?
It took some custom configuration of the Lumen engine, to try and approximate what it used to be, pre-1.0.
So I went into creative mode to test this, and no dice. Giant corals aren’t destructible, with nukes. At least, the one that was blocking me isn’t.
I dunno where else it COULD go at that point.
Oooooo, interesting. Shit, so now I actually have a need to make them?
Not sure what you mean. You want me to go back to having gaps in the roof, between all the generators?
Lol, the street lights? They’re not actually powered, they’re just the best-looking way we came up with to hang cables for ziplining.
Uhhhh… I’m lost. What’s a “horizontal tread”?
The only thing special about the exhaust stacks poking out the ceiling is that I accented them with Conveyor Floor Holes.
Interesting choice of descriptor. You talking about the logistics floors, where the piping and belting are lit, but the unused floorspave isn’t?
I’m veeeeeeerry happy with how they look, as well.
A couple dozen? If you count ones that have never started, anyway.
I’m not a big fan of it either. The goal was to duplicate the color of the giant ferns in this biome.