Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

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Cake day: August 16th, 2023

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  • Yes, I’m ready for that situation since this is a common daydream 👍🏻 I can drop 'em right into my ongoing campaign, plenty of stuff for them to do and explore there, and I have many ways of making characters that are all compatible up with the big 5e game down the line. From pregens or the Essentials Kit to something in the middle like Dungeonesque and if they’re really non-nerdy and just wanna dip their toes, I have my own searcher. I don’t use it if I think they are serious about getting into full D&D but it’s nice because it only has two stats and those are both derived straight up from level. (So in short, if I think they’re future nerds I’ll use the Essentials Kit and if I think they’re pretty set in their non-nerd ways I’ll use my searcher class, and it’s no big deal if I guess wrong because it’s easy to switch over.)

    I run theatre-of-the-mind so we’re ready to go. If they are looking for more of a dice&minis type thing I have that Castle Ravenloft board game that came out in 2010. Easy to learn and plays in an hour and teaches basic attack rolls & hitpoints stuff and is still called “D&D”.

    Although I wouldn’t hesitate to refer to Shadowdark, Svärd & Svartkonst, or any other OSR game as “D&D” either. There’s no trademark lawyer in my living room. 💁🏻‍♀️







  • We use the house rule where players make all the rolls so when they roll a 1 when defending, that’s like a crit.

    I feel all sorts of ways—sometimes when they’re on a roll I can start hoping for some adversity, sometimes when they have a string of bad luck I can root against them, and sometimes when I’m feeling one way I’m playing it up as the other—if you’ve read Knights of the Dinner Table, that’s sorta the vibe—and all of that’s fine.

    Because when I was prepping the game, I did that as a super fan of the characters. But now once the game is started I can’t control it. I can’t control how many monsters they meet, or what the stats of those monsters are, because that’s all been set. Nor can I control whether or not those monsters crit. I play them hard and to the best of my ability and I don’t pull punches 🤷🏻‍♀️


  • Generosity. Unyielding unflinching generosity. Giving the other NPCs and PCs the attention they need.

    You can also look for ideas in books like Hillfolk (has ideas on how a “dramatic pole” can help, i.e. being torn between two conflicting values like home life vs work) or Play Unsafe (such as playing with status, being a noble or a servant). Play Unsafe also has the wonderful tip to not be afraid to be boring or obvious when improvising, to say the first thing that comes to mind as opposed to trying to force a creative or unique idea, because what you think is gonna be boring may well be super interesting to the other players (and when it’s not, it’s at least something basic and fundamental they can easily build on).

    You can also collaborate with another player for a type of relationship with their character like being their body guard, religious follower, sibling, servant, spouse, teacher, or student. (Only if they’re into it, of course!) Some storytellers over the years have used extremely shallow and two-dimensional characters to great effect over the years simply by having a cast of characters collide with each other—people meeting other people is great story fuel.