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Technically stable, polished gameplay, great aesthetics; but there’s no heart. No passion. Everyone involved was just there for the paycheck. It’s routine.
This is an almost perfect description of modern cinema as well.
Technically stable, polished gameplay, great aesthetics; but there’s no heart. No passion. Everyone involved was just there for the paycheck. It’s routine.
This is an almost perfect description of modern cinema as well.
No particular order to these.
You asked for one, but I’ve got two hills to die on, sorry.
Solo: A Star Wars Story was a lot of fun and I thought it was a solid entry. I didn’t really like the Sequels or Prequels, but Rogue One and Solo both stuck out as good titles to me.
Lightyear was a good movie. I really enjoyed it and didn’t really understand why it got so much flak.
I say it every time I have to hop onto a production box at work. If I’m in a call while it’s happening I usually drop a one-liner. Gotta have fun with these things.
I’ve never understood this. You go through all the trouble of switching OSes, presumably because you don’t like something about it, and then proceed to make it look exactly like what you had?
What’s hard to understand about familiarity?
For-gy-o
Now there’s a winner. F-Orgy-O. Like a Federated Orgy.
Cosmo-nix
Yeah this was an update from June. I’ve been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it’s been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you’d expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can’t speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.
I’m not so sure about all perpetual licenses being scams. I’ve personally used Jetbrain’s perpetual fallback license for the 2018 version of their IDEs for 4+ years until I decided to renew. I never once felt scammed there, so I would say there IS a right way to do perpetual licenses.
I can’t remember how I rescued it now but managed to get it back without a reinstall
You could’ve booted into a previous generation where you still had all those things on your system. The glory of atomic distros :)
I did for some time. There’s beauty in the simplicity and flexibility of Alpine, plus BusyBox is great once you understand all the weird quirks between it and coreutils
. As unpopular as it might be, I actually really like OpenRC. Alpine feels pretty close to BSD if you’re familiar with that family of operating systems. These days I use it for just about all my servers save for a few Nix boxes.
If you decide to explore this route, here are a couple tools I found useful at the start:
Also might behoove you to check out Alpine community’s documentation on chroots in case you need specific software that isn’t available otherwise.
Since no one answered you here, I’ll say distrochooser.de isn’t bad at all. For the new linux user who is comfortable enough trying new things, I think it’s perfect. It does lose its usefulness if you’ve already tried all of the options it offers, but at that point you probably don’t need distrochooser anyway.
The Asahi Linux project provides a Fedora-based experience for people using Apple Silicon. It works well for the most part but there are features that are still being developed.
As for Windows, I don’t know of any methods to get Windows running outside of macOS, but many people utilize Parallels for Windows apps or the desktop experience.
The ReadMe states these are all courses taught at reputable universities. Do you know of any courses taught at these universities that utilizes Rust or C/C++? Not asking to criticize or anything, I’m legitimately curious because I too would like to see more focus on these languages over Java.
The ReadMe suggests these courses are administered and taught by Universities. I’m genuinely curious if you know of any Computer Science courses taught at any of these reputable universities that utilizes Rust or C?
This may be an unpopular opinion, but I’ve been preaching to friends for years that FOSS versions of Starbound and/or Terraria would be a big hit.