Linux gamer, retired aviator, profanity enthusiast

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Joined 2 years ago
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Cake day: June 20th, 2023

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  • It’s a bit like how you’ll see things advertised as being made of “aircraft grade” aluminum.

    I’m an aircraft repairman, there is no such thing as “aircraft grade” at least in the United States; the aviation industry does not maintain its own standards for metallurgy, it uses SAE standards, and a lot of different alloys get used in aircraft for various applications. Sheet metal skin and structures is usually 2024-T3, you’ll see 6061 or 6065 in castings, hell they make pure aluminum rivets for fastening placards. So most things that say “aircraft grade” on them usually mean they’re 6061-T6 or similar. which is legal for use in aircraft construction if its properties are called for in the design. It’s just some wank they can legally get away with putting on retail packaging.






  • Satisfactory’s devs call out Factorio as an inspiration, but they’re fairly different games.

    Factorio is a top-down 2D game built in its own engine. Graphically it looks like Age of Empires with a 3 pack a day habit; buildings are grungy and smoky with something of a dieselpunk look to them.

    Satisfactory is a first person 3D game built in the Unreal engine. Gorgeous and colorful alien landscapes with buildings that have a tonka truck kind of vibe to them.

    Factorio’s environments are procedurally generated and can get to be extremely large. Satisfactory has one hand-made world with no procedural generation, the game world is approximately 25 square miles IIRC.

    Factorio has pollution and base defense as major gameplay mechanics, as your factory pollutes you will attract larger hordes of alien creatures who will try to destroy your factories, and you can build walls and automated defenses. Satisfactory has no pollution mechanic and some FPS combat mechanics which amount to “there’s some alien wildlife that will attempt to gore you on sight.” Satisfactory’s buildings cannot be harmed in any way.

    Factorio has a more paranoid feel to it; you’re never sure when the edge of your base will come under attack. Satisfactory is a lot more chill.