Just some IT guy

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • The key problem why “Runs on SteamDeck” exists is not the raw power of the SteamDeck (or lack thereof) but the compatibility with Linux. Unless someone decides to utterly cripple a handheld for the sake of battery efficiency any game labeled with SteamDeck support will also run on any other handheld running SteamOS.

    The problem with the SteamMachines ultimately was the lack of game support. The hardware confusion was just the cherry on top. You could even argue that the lack of supported games back then meant a limited number of customers would be interested which in turn led to companies releasing underpowered hardware. By that logic one can even claim the failure of SteamMachines is entirely down to the piss poor Linux support then.


  • well .ml is special, most probaboy don’t have a problem there but if you do you really do (ask me why the anime community on lemmy.ml is practically dead)

    .world is just suffering from success, they regularly have federation troubles with other instances because they are by far the largest one and hence run into scaling troubles. Other than that it’s the most reddit like moderation wise also due to being so big. It’s courtesy to steer people away from .world simply to prevent the scaling problems from getting worse






  • Pretty much yes, codeberg integrates some additional services and branding on top (such as codeberg-pages for static page hosting or forgejo-runners for CI) but you can integrate those yourself as well, it’s just extra work.

    If you’re looking for an open alternative to github/gitlab codeberg is imo definitely the way to go












  • Neshura@bookwormstory.socialtoSelfhosted@lemmy.worldNetwork Switch
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    4 months ago

    I somewhat disagree that you have to be a data hoarder for 10G to be worth it. For example I’ve got a headless steam client on my server that has my larger games installed (all in all ~2TB so not in data hoarder territories) which allows me to install and update those games at ~8 Gbit/s. Which in turn allows me to run a leaner Desktop PC since I can just uninstall the larger games as soon as I don’t play them daily anymore and saves me time when Steam inevitably fails to auto update a game on my Desktop before I want to play it.

    Arguably a niche use case but it exists along side other such niche use cases. So if someone comes into this community and asks about how best to implement 10G networking I will assume they (at least think) have such a use case on their hands and want to improve that situation a bit.


  • Personally going 10G on my networking stuff has significantly improved my experience with self-hosting, especially when it comes to file transfers. 1G can just be extremely slow when you’re dealing with large amounts of data so I also don’t really understand why people recommend against 10G here of all places.