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Joined 1 year ago
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Cake day: September 29th, 2023

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  • Just want to add. Don’t ask them a question, waiting with a prepared response to whatever they say. Go into the conversation with an idea of what you want to say, sure, but don’t ask someone a question you don’t intend to fully listen to the answer of in an attempt to make a smooth segue.

    If you ask what she’s been doing lately, and she doesn’t happen to mention her hobbies, but she does engage the conversation with you and tells you about her week, day, whatever, make sure you’re present and listening, and don’t immediately blow her response off with, “well I do XYZ, ever try?”

    You got this!













  • I would say go ahead and make a separate account if it’s here on the fediverse and it’s important to you that progress remains trackable and organized. A vast majority of accounts and communities here have very little content. Even if you’re posting very infrequently, the community here is small enough that people who are interested will see and remember the previous ones.

    A small thing that I think would help mitigate the “abandoned project” look is putting the date in the title of your updates. The post will obviously have a timestamp on it that shows how old the post is (ie “posted 4 weeks ago”), but seeing [December 2024 Update] at the top of a profile feels much more reassuring that something is being worked on, and also makes it easier for anyone scrolling through the account to a. get an idea of how much things are being worked on, and b. navigate through the project history.


  • If you’re talking about an account on the fediverse, I don’t think it matters much at this point.

    If mean like a typical social media account like an Instagram, or a GitHub page or something, I’d say that when you want people you don’t know to look at it and understand what’s going on, projects should have their own account.

    I have a personal Instagram account that I throw 3d printing, car, and some paint related things on so I can easily show my friends and family stuff that I do, but I also sell DnD minis and have a separate account that I only post minis to that has information about pricing and whatnot.


  • My current approach to fluid management is probably overkill, but I had a lot of rough experiences when starting out that completely killed a playthrough or two in the oil stage, so I’m kind of scarred.

    Valves are deceptive with their throughput limitation and are the reason for one of my playthrough cancellations. In my experience, fluid buildings in satisfactory will very rarely get fluid at a constant rate, the rate will surge and drop as fluid “sloshes” around in the pipes. As such, limiting a factory to only get the fluid/min required will usually result in a starved machine (instead of filling up instantly during the surges, it only gets the limited amount- then the rate drops below the amount during the the low flow points). This makes it not the most intuitive experience to use valves where one might think they’re most useful (right before a machine).

    I instead use valves to ensure fluid doesn’t flow backwards in my pipes (I also feed from underground, with a single MK2 pump at the beginning of the pipe and valves on all the outputs), and temporarily if I’ve got a huge line of refineries that I want to get running at max efficiency before the pipes have finished filling up.

    My refineries are set up in rows of 6 (two 3-refinery blueprints that sit next to each other), each with a small buffer in the middle that is directly connected to the underground pipe. The buffer is really only used during initial startup to ensure there is enough oil for the full system, but it’s peace of mind that if I ever somehow wind up with a total power grid failure it isn’t gonna take half an hour for everything to fill back up.





  • You are only able to specifically control the actions of the named target, but their death can involve another person.

    Ie you can say “so and so gets hit by a bus” and a random bus nearby will hit them, but you cannot say “so and so is killed by such and such” and have the second person kill the first. I believe both people die of a heart attack if you try.