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I was gonna come in here like ‘Phone with a physical keyboard’ but then I realized I had greatly misread the room…
I was gonna come in here like ‘Phone with a physical keyboard’ but then I realized I had greatly misread the room…
A strong second for Weawow. What a great weather app.
Where is the line?
We interact with hundreds if not thousands of chemicals in every ordinary act of life. This is not just unavoidable, it’s normal and natural, and has been going on for centuries if not millenia.
Are you proposing we stop cooking food (which results in chemical alterations of the underlying food). What about soap?
You have a point, but you’ve oversimplified it and taken it to an extreme where it’s no longer a sound or balanced idea.
Not a remake, but there’s a sequel on the way… I’m not super hopeful but maybe I’ll be surprised? Flashback did get a remaster and release on (at least) Switch, but i found the controls unintuitive and dissatisfying. It was a bummer.
To be fair, I was like: that’s clever! They are asking for the missing piece to bridge the neural gap and make the signal flow… it totally works!
Blackbeard’s Ghost. Watchable on Disney+ right now. Family friendly, great performances and some epic physical comedy from Peter Ustinov (voice of Prince John in Disney’s Robin Hood).
I will also accept “I am rubber, you are glue” as a possible answer.
Anything related to hamsters and/or the smell of elderberries.
Part of me is like, poor statue, how terrible.
Part of me is like, screw Belgium. Until they even the karmic scales for what they did to the Congo, they deserve everything they get.
I’m not sure what kind of role you had in the industry, but I’m not sure what you’re saying is entirely accurate… although there are some bits in there I agree with:
Lots of programmers and artists don’t really care about the final game, they only care about their little part.
Accurate. And that’s ok. A programmer whose job it is to optimize the physics of bullet ricochet against thirteen different kind of materials can go really deep on that, and they don’t need to (or have time to) zoom out and care about the entire game. That’s fine. They have a job that is often highly specialized, has been given to them by production and they have to deliver on time and at quality. Why is that a problem? You use the corrolary of film, and nobody cares if the gaffer understands the subtext of the Act 3 arc… it’s not their job.
Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.
Which one? A game designer lacking in gaming experience likely wouldn’t get hired anywhere that has an ounce of standard. A UX designer without gaming experience might get hired, but UX is about communication, intuition and flow. A UX designer who worked on surgical software tooling could still be an effective member of a game dev team if their fundamentals are strong.
Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.
Again, which one? Investors probably don’t know much about the specifics of gameplay or game design because they don’t need to, they need to understand ROI, a studio’s ability to deliver on time, at budget and quality, and the likely total obtainable market based on genre and fit.
Publishers – depending on whether you are talking about mobile or console/box model – will usually be intimately familiar with how to position a product for market, what KPIs (key performance indicators) to target and how to optimize within the available budget.
This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.
This has happened. I’m not sure it’s an actual trend. There are lots of misses in the game industry. Making successful products is hard – it’s hard at the indie level, it’s hard at the AAA level. I would estimate there are a thousand failed Indies for every one you call out as ‘kicking a big studio’s butt.’ Lots of failed AAA titles too. It’s just how it goes.
The same, by the way, is true of film, TV, books and music. A lot of misses go into making a hit. Cultural products are hard to make, and nobody has the formula for success. Most teams try, fail, then try again. Sometimes, they succeed.
Irrelevant?
Prompt was: a billionaire who has done anything good, not, a billionaire who has never done anything not good.
Current Agha Khan founded the Agha Khan Development Network which has done a fair amount of good in the developing world.
The apple was never whole… it was simply tightly grouped and a subgroup has been severed from another
Thanks! This article really clears up a lot of the details that help the simulation make sense.
Also, in this simulation are the customers arriving in equally spaced intervals or is random arrival time within the bounds assumed?
Can you elaborate on the math here? (I believe you, I just want to understand the simulation parameters better).
Smells like… Victory?
Was it? It was fine – that thing you throw on because you’ve watched most of everything else that fills that kind of derivative political action conspiracy thriller. Not particularly intelligent, not particularly funny, a loose enough plot that you can be paying attention once every 5 minutes and get by. Some folks get shot. There’s a conspiracy ooooOOOOoooh.
Maybe that’s what defines good these days, when content is just a glut of mediocrity.
I was shocked it was up top the list in terms of ‘quality,’ but I watched it because, it was there… So, I guess that explains it?
The Recruit (similar vein) was a superior show in terms of quality. Recommend that if you need a quick fix.