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Joined 2 years ago
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Cake day: July 21st, 2023

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  • Nah, Diablo 4 is much more fun when leveling from 1 to 70 or so. 70 - 100 is just doing the same things over and over with barely any rewards. It’s the other way around there, leveling is fun, endgame is dogshit.

    Usually “game starts at max level” is used for MMOs like WoW. Where all the leveling is seen as annoying bullshit fetch quests and at max level you do dungeons and raids.


  • Not just for series, this is the same with games.

    “The first 50 hours of Final Fantasy 14 suck, but the expansions afterwards are worth it!”

    “The game starts at max level!”

    I can’t stand it. And it’s not like the game magically gets much better, it just feels pretty okay for someone who just wasted months of their time on the bad parts. Of course you’ll enjoy mediocre parts later on after suffering through that crap.

    A game has to start being fun ten minutes after the tutorial tops. Why play it otherwise?



  • I personally like to keep it on. Most of my messaging is with family and friends and it’s good to know if someone read or hasn’t read my message.

    Especially if things are time critical. Picking someone up? Asking if they need anything from the supermarket? If I see that they read the message I know that they are going to reply in a moment. If they didn’t even read the message I won’t have to wait around / can guess that they are currently in the car or wherever.

    Sometimes you also have a spotty connection, so the received + read receipt can tell you if they actually got your message.

    In general if someone sends me a message and I read it… I’m going to fucking reply to it (if I’m not super busy, and even then I might send a quick message back). I seriously don’t get people who just leave things on read and then forget about it.


  • Vlyn@lemmy.worldtoProgrammer Humor@lemmy.mlSounds great in theory
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    2 years ago

    TDD is great when you have a very narrow use case, for example an algorithm. Where you already know beforehand: If I throw A in B should come out. If I throw B in C should come out. If I throw Z in an error should be thrown. And so on.

    For that it’s awesome, which is mostly algorithms.

    In real CRUD apps though? You have to write the actual implementation before the tests. Because in the tests you have to mock all the dependencies you used. Come up with fake test data. Mock functions from other classes you aren’t currently testing and so on. You could try TDD for this, but then you probably spend ten times longer writing and re-writing tests :-/

    After a while it boils down to: Small unit tests where they make sense. Then system wide integration tests for complex use-cases.



  • You don’t get it. Server settings are only one part of it, Discord also has their own account wide policies.

    For example I had a second account I used on Discord. Verified email, used it for years on and off every now and then. Last time I tried to login? No longer possible, I need to add a valid phone number and verify it. I couldn’t even get back into the account at all!

    No way around it, if Discord flags your account for whatever reason they log you out and force you to add a phone number. All it might take is you pressing logout once and next time you try to login you’re blocked. If even that.